Live infrastructure
Server health, live
My flagship self-hosted server is an All The Mods 10 Minecraft world running on Oracle Cloud. The card below pings it in real time through an API route I built — no third-party status service.
How it works
A Next.js serverless route opens a raw TCP connection to 131.186.2.33:25565 and performs the Minecraft Java Server List Ping handshake — the same protocol the in-game multiplayer list uses. It returns the live player count, version, MOTD, and round-trip latency, which the dashboard polls and renders with smooth animated gauges. If the server is unreachable, the API fails gracefully to an offline state.
More than a game server
I've run multiplayer servers on OCI for over three years — Minecraft across JDK 8/17/21 and Palworld — comfortably handling large player counts on a 10 Gbps link. The ATM10 world also hosts my own CC:Tweaked Lua tooling: a live AE2 resource monitor and an AE2 ↔ MineColonies integrator.
Status is fetched live from the server. A cold start may take a moment.
Behind the scenes