Live infrastructure
Server health, live
I self-host two Minecraft servers on Oracle Cloud: my flagship All The Mods 10 world and a new All the Mons (Cobblemon) world on its own VPS. The cards below ping both in real time through an API route I built, with no third-party status service.
All The Mods 10
All the Mons
How it works
A Next.js serverless route queries each server's live status using the same Server List Ping data an in-game multiplayer list shows, then returns the player count, version, server icon, and the MOTD with its original color codes. The widget renders it exactly like a real Minecraft client's server row, polling every ~45s. If a server is unreachable it fails gracefully to a “can't connect” state. The addresses are resolved server-side, so the IPs never reach your browser.
Want to join? Email me for an IP. My worlds aren't really grief-protected, though the VPSes themselves are locked down tight ;)
More than a game server
I've run multiplayer servers on OCI for over three years: Minecraft across JDK 8/17/21 and Palworld, comfortably handling large player counts on a 10 Gbps link. The newest addition is a dedicated VPS running All the Mons, a Cobblemon-based pack. The ATM10 world also hosts my own CC:Tweaked Lua tooling: a live AE2 resource monitor and an AE2 ↔ MineColonies integrator.


Status is fetched live from the servers. A cold start may take a moment.

Spin the dial · turn your sound on
Minecraft music discs — C418 and Lena Raine. Music keeps playing as you browse the site. Want to throw the discs around? Drag them across the home page.

drag to spin · release to play
Pack history
What ran before
ATM10 is far from the first world; Packs that came before:
- Vault Hunters 3
- DawnCraft
- All The Mods 7
- All The Mods 8
- All The Mods 9
- ATM10 To The Sky
- Better Minecraft
- Pixelmon
- Prominence 2
- All The Mods 10 v5.3.1LIVE
- All the Mons v1.0.1LIVE
Behind the scenes